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#7 |
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Join Date: Dec 2009
Location: Saint Paul, MN
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Douglas Cole's Nordlond setting for DFRPG is an example of a lower-magic setting. The setting does not assume that magic items can be bought and sold in every town and village at Ye Olde Magick Shoppe. One must go adventuring to uncover enchanted relics from the age of dragons.
With that said, the setting does include other races and temple services and whatnot. But it could easily be changed to be solidly human-centric. There's enough political intrigue within the human kingdom to keep a campaign going for a long time. I think it is pretty easy to turn the magical dials down without breaking the core game. The first thing I would think about is how I want healing to work. In the basic game, while you don't fully recuperate overnight (a la that other game), clerical magic and healing potions are easy enough to come by that it is assumed that a competent party can "heal up" in relatively short order. Reducing access to healing magic will change gameplay a bit. Nothing that the system can't handle, though. |
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