Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-09-2023, 11:00 AM   #11
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Giant Apprentice

My assumption is that the half-giant leans forwards (for the same facings as a horse) and I round down all of the half-points.
Hence ST (8+25)/2 = 16. DX (8+9)/2 = 8, IQ (8+7)/2 = 7, plus 4 points.
The advantage of starting at 35 attribute points is that it only takes her 300 XPs to advance her next point and she can be treated as a conventional PC from then on. (With the only adjustment being a DX minus if the ceiling is less than 8 feet.) Max DX and IQ of 12 each unlocks most of the combat abilities.

An alternative is to half her ST above 8 for XP purposes, hence Elga is a 12+10+9 = 31 "effective attribute" character and it only costs her 100 XP to advance DX or IQ by one point, or ST by two points.

Applying the same for a full giant, we get a starting character of 8 + (25-8)/3 + 9 +7 = 30 "effective attribute" (after diving the excess ST by size in hexes) character who can add 3 points of ST for only 100 XPs.
__________________
-HJC
hcobb is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.