Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-04-2023, 02:44 AM   #8
RGTraynor
 
RGTraynor's Avatar
 
Join Date: Aug 2004
Location: Pioneer Valley
Default Re: Secret Spells and using Ward

Quote:
Originally Posted by Expy View Post
Wizards have to point their staves or wands at their targets in order to benefit from their Staff enchantments, you don't need fancy reflexed identify magic to know what their target is when your eyes will do!
Beyond Witchking's comments -- I can think of only one GURPS combat I've run in thirty-eight years that has gone over 60 rounds, and that took two whole game sessions to play out -- it would seem that the wizards in action you're used to seeing are far dumber than the ones I've seen.

For instance, what benefit using the Staff enchantment in melee gains is blown out of the water by the drawback of letting the target know that a spell is coming his way, and giving him the chance to take such evasive maneuvers as may be practical.

(Granted, this could be a tactic all on its own. Hey, my utility mage doesn't have any offensive spells to speak of, but I can sure get me a fancily carved long stick, stand behind the battleline and point it at an enemy, bark out impressive sounding nonsense syllables in a battlefield voice while I grin ferally -- with at least one party member prepped to glance at me and shout in horror, "No! You promised never to cast that again!!!" -- and laugh as the poor bastard screams and dives for cover.)
__________________
My gaming blog: Apotheosis of the Invisible City

"Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife

It's not that I don't understand what you're saying. It's that I disagree with what you're saying.
RGTraynor is offline   Reply With Quote
 

Tags
hearing, identify spell, secrets spells, thaumatology, ward


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.