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#8 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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Quote:
For instance, what benefit using the Staff enchantment in melee gains is blown out of the water by the drawback of letting the target know that a spell is coming his way, and giving him the chance to take such evasive maneuvers as may be practical. (Granted, this could be a tactic all on its own. Hey, my utility mage doesn't have any offensive spells to speak of, but I can sure get me a fancily carved long stick, stand behind the battleline and point it at an enemy, bark out impressive sounding nonsense syllables in a battlefield voice while I grin ferally -- with at least one party member prepped to glance at me and shout in horror, "No! You promised never to cast that again!!!" -- and laugh as the poor bastard screams and dives for cover.)
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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| Tags |
| hearing, identify spell, secrets spells, thaumatology, ward |
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