Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-03-2023, 12:31 PM   #32
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Basic] Advantage of the Week: Rapid Healing, Recovery, Regeneration and Regrowth

Quote:
Originally Posted by Varyon View Post
That was more the plural "you," although I did assume you were arguing that the VRH rate should apply to the referenced ritual, and I would indeed consider "This one really obscure ritual that didn't even exist in Basic Set happens to involve the recipient rolling against HT to recover HP, so the VRH boost should apply" to be a bit rules-lawyery. Apologies if I were mistaken.
.
From p.150 of Gurps Thauamtology

"In addition, if the ritual works, the patient gets six rolls per day to recover lost HP wile the effects last and these are at HT+1."

Because there is a roll to recover lost HP, the VRH increase does apply to it and I do not consider it rules-lawyerly to apply it as the rules instruct you to do.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
advantage of the week, rapid healing, recovery, regeneration, regrowth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.