Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-03-2023, 07:17 AM   #11
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Talent/Spell of the Week: Aid

Blimmer, Dwarf wizard, age 20
ST 12, DX 11, IQ 9, MA 10
Talents: Crossbow, Literacy
Spells: Aid, Dark Vision, Detect Magic, Fire, Staff
Languages: Common, Dwarvish
Weapons: steel light crossbow (2d), maul staff (1d+2, 1d occult)
Attacks and Damage: Punch (1d-2)
Equipment: 20 silver quarrels, middle class dwarf clothes, Belt pouch, 4 torches, 2 Molotails, backpack, 2 skins of wine, 7 days rations, 3 healing potions, 95 silvers and 10 copper coins.
Special note: Blimmer is designed to support your average Legacy edition team of Dagger Expert ST 6 elf heroes who all know Illusion. Blimmer will happily cast Aid for their illusions and Dark Vision on these heroes so they can scout ahead for slimes. At the end of the adventure poor old lonely Blimmer will return home with all of the loot.


The biggest drawback of Aid is that when it fails it wastes a point of fatigue. This won't be a problem for Blimmer once he's flipped his first 700 xp into dx.
__________________
-HJC

Last edited by hcobb; 01-03-2023 at 07:38 AM.
hcobb is offline   Reply With Quote
 

Tags
attributes, buffs, character design, house rules, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.