Quote:
Originally Posted by Rolando
most common weapons don't, only ap weapons that while common in a wargaming table are quite uncommon in the fluff of the game.
treat flack as 20 to 35 and make meltas, bolters, etc have high armor divisor and you will be in the right place...meltas, for example should be armor divisor of at least 10. Bolters are described as shaped charge mini missiles, so they will probably be 10 divisor too, but much less damage, like a gyroc round from ultra tech.
|
While I have no problem with that approach, even Antique Pistols dating back to Rogue Trader had a -1 modifier as did Autoguns and Autopistols. It's more of an anomaly to find ranged weapons that don't have a modifier of some kind in the current edition of any version of the table top game (including Kill Team and Necromunda). HtH tends to be a bit of a different beast because of how many attacks you get.