|
|
|
#1 |
|
Join Date: May 2018
|
On ITL p.135, it indicates that a wizard who casts a missile spell and hits its target has the missile spell sent back to him and if it misses him, it continues past him.
This seems to allow wizards to make a roll to miss a reversed missile spell unlike regular hero archers who always get hit by their own missiles. Another wizardly advantage? |
|
|
|
|
|
#3 | |
|
Join Date: Oct 2015
Location: New England
|
Quote:
|
|
|
|
|
|
|
#4 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
|
|
|
|
|
|
|
#5 |
|
Join Date: Oct 2015
Location: New England
|
Or if they moved to another hex out of the path of the missile.
|
|
|
|
|
|
#6 |
|
Join Date: Dec 2021
Location: Indiana
|
|
|
|
|
|
|
#7 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
__________________
-HJC |
|
|
|
|
|
#8 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
To your first question, I would make the last Reverse Missile spell controller be in control of the missile path make the roll. To our second question, I guess that the GM could base that on the stated max range for the spell or missile weapon as a starting point and then work it from their. When they move that far apart, it loses energy and falls to the ground. |
|
|
|
|
|
|
#9 | ||
|
Join Date: Oct 2015
Location: New England
|
Quote:
Quote:
|
||
|
|
|
|
|
#10 | |
|
Join Date: Aug 2004
Location: Carrboro, NC
|
Quote:
2) The same thing that happens after it expends it's maximum range by traveling in a straight line: it fizzles out. |
|
|
|
|
![]() |
|
|