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#1 | |
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Join Date: Apr 2019
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Quote:
(Incidentally, I notice that Pizard's cheetah template is missing Sharp Claws, for some reason. Also, I suspect you can find video footage of cheetahs getting pretty messed up by adult male impalas.) But even though it says this is a common tactic for big cats, I don't think a cheetah would Slam an adult male impala. I think a cheetah would do a Move and Attack to grapple, then bite (with Sharp Teeth), then worry, and I think it would probably choose a smaller impala, if possible, not an adult male. I suspect the pounce is more commonly used by other big cats, whereas cheetahs use their speed to make a regular Move and Attack. But no, I don't think you're really missing anything. Slams are dangerous for the attacker! Edit: Took me a little while to find, but this thread might be interesting. Especially the Tackle technique at the top: https://forums.sjgames.com/showthread.php?p=2422249. Also, the DFRPG version of Slam is a bit less problematic, and I think a lot of folks use those Slam rules instead of the rules in Basic. Last edited by JulianLW; 12-15-2022 at 06:39 PM. |
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#2 |
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Join Date: Nov 2004
Location: Sydney, Australia
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Yep. A Slam isn't the right attack here. It's not just a brutal collision hoping to knock down and/or overrun the target without concern for the attacker being injured. It's a skilful move that has the claws and paws striking and grappling rather than the body just impacting.
__________________
Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#3 |
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Join Date: Nov 2008
Location: Yukon, OK
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I made some martial styles with a few custom techniques for animals in my Animal Combat article.
But that kind of attack can be handled multiple ways. I dont really consider it a slam so much as the poster above suggested a Move and Attack. Other factors. The prey is likely running away, reducing damage from velocity rather than increasing it if both ran at each other. The animal can also use up velocity/momentum by leaping and then falling instead of a full speed direct impact. I should have added such a note to that article! Here is a sample technique from that article, it has a few new techniques plus a style for various types of tactics. Ambush Predators; Rushing or Stalking Predators; Pack Predators; and Prey Animals for example. Deadly Pounce Average Defaults: Brawling, Jumping, or Wrestling.Prerequisites: Brawling, Jumping, and Wrestling and requires four legs; can’t exceed prerequisite skill+2. This is an All-Out Attack (Double) that combines a Pounce (p. B372) followed by a grapple attempt. It allows up to a half move forward with an extra yard of reach and +4 to hit for a slam, followed by a bite to grapple. Roll DX, Acrobatics, or Jumping to stay on your feet afterward.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#4 | ||||
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Join Date: Jan 2007
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Quote:
B182 makes it clear that brawling gives a bonus to your thrust damage when making brawling attacks. Slam is a brawling attack (in that it is an attack roll based on brawling) but its damage is unrelated to thrust damage and has its own calculation method. Thus, the bonus damage from brawling would not apply. I've heard there's an updated ruling in Martial Arts that allows you to add the brawling damage bonus to slams anyway, but I've not been able to find it. Quote:
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All in all, I feel like the pounce as implemented in Basic is better suited to be used by high-HP quadrupedal warbots that have enough DR to avoid damage, and to be used against unarmored targets that don't. I just wanted to make sure there wasn't anything I was overlooking before coming to the conclusion that large cats shouldn't pounce. |
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#5 |
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Join Date: Aug 2018
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I think I figured out how to make this Cheeta-pounces-Impala thing work folks.
1) Cheetah launches a 3-attack CombinationIn conclusion: the cheetah grabs the leg of the implala and shield-rushes that leg into the imapala's torso (or maybe it's other leg) and the pounce does not harm the cheetah. |
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#6 |
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Join Date: Oct 2010
Location: earth....I think.
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You forgot a few rules, Page 432 of Basic Set. Specifically, The struck object cannot inflict more dice of damage than the striking or falling one. So the most the impala can do is what the cheetah did, 2d.
Also, the cheetah can do an AoA Strong for +2 damage. That gives and average of 9 for the cheetah and 7 for the impala. The cheetah has a higher chance of knocking the impala down. |
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#7 |
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Join Date: Jan 2007
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It took me an embarrassingly long time to find that rule, especially given that I knew exactly what I was looking for. Under "Head-On", under "Collision angle"? What a weird spot to put it.
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#8 |
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Join Date: Aug 2004
Location: U.K.
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It’s probably my background in Hero System, in which Move Through is a popular attack option, but I’ve always considered the GURPS Slam rules to be deeply broken. There’s just no way to represent the classic bruiser move of putting your shoulder down and smashing into someone (or something), without a lot of fractured shoulders.
And by the way, no cheetah will use any attack mode that inflicts damage on itself. They’re dangerously fragile creatures. Trip seems indeed to be their opening attack of choice, and the rules should probably allow them to execute a full Move and Trip with a fair chance of success. (Not guaranteed success, of course. Most big cat hunts end in failure and all that.)
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#9 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The DFRPG slam rules may produce more satisfying results and dedicated pouncers (not cheetahs, but other cats, sunspiders etc.) benefit more from Sumo Wrestling than Brawling. Also for pouncers, you should probably just use the jump distance as the impact velocity.
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#10 | ||
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Join Date: Apr 2005
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Quote:
Alternately, a variation on the Sweep technique, but where the attack uses their body rather than a limb to take down their foe. Quote:
Even odds of success with Stealth-12 to 15 vs. Vision or Hearing 12-15 gives a failure rate of 50%. After that, any technique or attack which succeeds on a 6- (~9% total chance of success) with no defense allowed by the defender or 7- (~16% chance of success) vs. Dodge 9 (~37% chance of success) gets you into the right statistical area. Given that a big cat's initial attack is going to be devastating (~1d cut biting and/or claws + slam/pounce) and possibly provoke a Fright Check, combat is going to be one-sided unless the feline badly messes up its Grapple attack, the prey animal Breaks Free, and gets in a good kick or strike with its horns or teeth on its way to safety. As for Fright Checks, while getting stalked or chased by a predator, or seeing other animals (even "close friends or loved ones") getting killed, is "normal scary" for animals actually being the on the Menu Special is on another level. Animals which regularly get into scraps (anything with Combat Reflexes, or generally ornery like baboons, pigs, or cape buffalo) should be immune to Fright Checks if they're attacked by a predator unless they're Surprised. Animals who don't regularly engage in combat except for dominance fights might easily panic. I agree that "flailing" is usually a Break Free attempt, but sometimes you see a prey animal just give up if a predator's got it in a hopeless situation (i.e., pinned and with a solid grapple to throat or muzzle). This might be an attempt to Evaluate or conserve its energy, or the effects of Shock, but it could also be a failed Fright Check. Last edited by Pursuivant; 12-19-2022 at 03:29 PM. |
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| Tags |
| cheetah, impala, pounce, rules question, slam |
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