Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars > Car Wars Old Editions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-12-2022, 11:36 AM   #8
swordtart
 
Join Date: Jun 2008
Default Re: Super Rocket - too risky?

The other issue with these things in "normal" games is that it took away your agency as an opponent. Basically if this thing hit and they rolled good on damage they won, if it missed or rolled low damage they lost. You didn't need to be there really.

I like games where your skill and their skill was fairly tested over the course of a game. Lots of manoeuvre to get a shot in and a few shots needed to end the fight. You can trade a few hits before getting into the end game.

It is not really the cost, you can get round that by just upping the division, it was the weight and space per dice damage that went out of the window.

Logically of course the HR should have been 75lb, but then RL rounds shouldn't have been only 5lb each. I am not sure why I am stressing about this, it was always numberwang :)
swordtart is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.