Quote:
Originally Posted by hcobb
Here's my take:
ITL 37: "Thrown Weapons ... He can also throw any weapon on the same turn he readies it."
I.e. By either paying 3 MA during movement (ITL 104) or by using that 3/DX roll by moving through the hex and in either case must be disengaged. Then taking an option that allows an attack from ITL 102, such as (b) or (j).
Taking any other option to ready a weapon would then not be ready until the next turn and as they haven't taken an attack option (ITL 107) so can't throw on the same turn.
ITL 36: "Quick-Draw ... at the start of your action phase"
I.e. Quick-Draw overcomes the movement requirement to enable ready and throw on the same turn, even while engaged.
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The rules on p.104 regarding spending 3 MA to "scoop up a dropped weapon or other object...during movement" is in the paragraph that ends with this sentence. "A weapon picked up this way is ready next turn".
Pretty clear to me that you cannot use MA (or the Dex roll) to pick up a weapon and then attack with it in the same turn.
If I am reading your post correctly your interpretation basically voids the "ready new weapon" option and breaks or drastically degrades talents like quickdraw and thrown weapons.
The intent of the paragraph seems to be addressing the plausible high drama situation of dashing across a room, scooping up the prize/needed weapon and continuing to a position where you are safe to either continue fleeing (prize in hand) or stand your ground (armed and ready) on the "next" turn.