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Old 12-03-2022, 05:01 PM   #5
malloyd
 
Join Date: Jun 2006
Default Re: [MA] How to reduce the time needed to re-whip?

I do think a lot of differences are that for Whip Art, your whip doesn't usually [hit] anything, so you never need to correct its location for the fact is did hit something and is therefore not in exactly the right place to start the next move in the pattern.

A lot of arts that depend on "flow" are like that, each flashy move doesn't start from a rest position, but from the (quite exactly defined) end position of a previous one. You [couldn't] execute that next bit without having done the first move just before hand, i.e. you can't start somewhere in the middle, the entire several second display is a single long action, not a sequence of shorter ones you can dice up and rearrange.
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cinematic techniques, combat, fast draw, martial art, whip

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