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Old 12-03-2022, 02:51 PM   #1
smin32
 
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Join Date: Aug 2021
Location: Korea, Republic of (=South)
Default [MA] How to reduce the time needed to re-whip?

Hello GURPS forum users.
This time, I'm creating a cinematic martial arts master character who wields a whip by referring to the GURPS martial arts supplement.
This character appears in the background world of the Wuxia genre and is a hostile NPC that attacks PCs with the most powerful skills.
What I'm curious about in this thread is this.

"Do I need to spend a few seconds to retrieve the stretched whip before I swing it at the opponent again? If the Ready action is absolutely necessary, is there any way to shorten the time it takes?"

Based on the whip-related rules in the GURPS base set(p.406), the answer to this question is "yes".
However, I have some doubts about this rule itself.
Of course, I'm not saying the rules are wrong.
It's just that there isn't a way to omit the course of action that is associated with the rule.

As a basis for my claim, I will attach a video from YouTube.
This video is an introduction to martial arts using a whip, starring an American performer and stuntman named Anthony De Longis.
As far as I know, he's the one who taught "Harrison Ford" how to whip, the actor who starred in the popular adventure genre films, the Indiana Jones series (the Discovery Channel's Myth Busters featured him as such).
https://youtu.be/XEfZXuPgwvQ

If you look at the aspect of whip martial arts Anthony demonstrates here, it takes only about a second for each attack to actually strike with a whip.
This is because, after one swing, the whip that hangs on the floor is quickly retrieved through the next swing, and the recoil immediately prepares the next attack.
In other words, even if you don't spend a lot of time retrieving the slack whip completely into your grasp, the whip can always be in a state of readiness (from what I thought from watching the video).
Does the rule for whips in the GURPS basic set stipulate that it takes 1-2 seconds to recover even after considering all of these factors?

Additionally, if the above rules are indispensable for handling whips, I would like to know if there is a way to alleviate this time consuming without using house rules.
I've been scouring several threads of the GURPS forum via Google, but from what I've learned there is no way to shorten the process of retrieving these whips to skill rolls other than performing a prepare action.
I would like to avoid using the Altered Time Rate advantage to increase the number of actions per second, or using house rules.
Are there any rules in the official documentation related to GURPS that help with this?

+
ah! After writing the thread, one more question came to my mind. (Such a mistake!)
According to the GURPS supplements I own, the material of the whip is only made of leather or cloth.
However, with modern technology it is possible to reinforce the whip with stainless steel.
Whips processed in this way are easily available in online shopping malls.
As a visual reference to this, a link to an image and video from YouTube is attached below.
https://i.ebayimg.com/images/g/PYUAA...ZCY/s-l400.jpg
https://youtu.be/svUYxZIDxWE?t=230
https://youtu.be/AGzO7OTeyPQ?t=300

It is thought that this reinforced whip will be heavier and more durable than a normal leather whip.
I looked up the sub-supplement of GURPS Low-Tech, but couldn't find the rules for transforming the whip.
Are there any official rules for changing the material of a whip to metal in this way?

Any help would be appreciated.

[Written using Google Translate]
__________________
Korean GURPS player.
I'm not good at English, but I'm using the power of Google Translate to communicate with you!
Your wisdom and insight are greatly appreciated.

Last edited by smin32; 12-03-2022 at 03:35 PM.
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Tags
cinematic techniques, combat, fast draw, martial art, whip

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