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Old 12-02-2022, 02:46 PM   #1
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Default Re: Heavy AV Rifle... abuse?

_INS-4D_ -- Div. 5 Subcompact carrying Passenger with HAVR, and at least 6 pts. Metal armor on the four main facings.

Despite NOVA's worst attempts at cheating: Unit has never been defeated in an arena fight. >:)

For reference: Passengers do not have "assigned facings" -- never have. However, as I play it: It does take a firing action to *change* the facing the Passenger is firing from (this can be combined with "reloading" -- Turn A, he fires his last round; Turn B, he pulls the weapon in, and reloads; Turn C, he may select which facing he wants to fire from).

Cycle Windshells are for Cycles -- Trikes are enclosed.
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Old 12-02-2022, 03:45 PM   #2
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HAV Rifle abuse?

Hayride -- Van, Standard chassis, Light suspension, Large power plant, 10-pt CA (Power Plant), Fire Extinguisher, 4 Heavy-Duty tires, Driver w/BA and 10-pt CA, Passenger w/BA and 10-pt CA and Heavy Anti-Vehicular Rifle, Passenger w/BA and 10-pt CA and Heavy Anti-Vehicular Rifle, 4 Passengers each w/BA and 10-pt CA and Anti-Vehicular Rifle, Rocket Launcher Front w/10-pt CA, Smoke Mini Rockets Left and Right and Back each w/10-pt CA, Sunroof, Plastic Armor: F14, L11, R11, B12, T6, U6, 2 10-pt Wheelguards Back, 2 10-pt Wheelhubs Front, Cargo: [1 space, 25 lbs.], Acceleration 5, Top Speed 90, HC 0, 5975 lbs., $15000

The key feature is 1 of the 6 peds can fire through the sunroof like a turret. When the man with the HAV Rifle gets killed, the man beside him picks up the rifle and shoots...
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Old 12-03-2022, 01:44 AM   #3
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Quote:
Originally Posted by 43Supporter View Post

For reference: Passengers do not have "assigned facings" -- never have.
"The locations of drivers, gunners and passengers must still be
stated for determining their firing arcs." CWC 2.5 p41
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Old 12-03-2022, 07:37 PM   #4
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"The locations of drivers, gunners and passengers must still be
stated for determining their firing arcs." CWC 2.5 p41
Is that the black cover version?
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Old 12-04-2022, 11:29 AM   #5
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Is that the black cover version?
Yes, but it's also in the Blue compendium on P30, and Classic Car Wars on P29.

In old B&W Delux the damage location rules were different and I can't find it there (but it's harder to search the dead-tree edition than a searchable PDF). This ruling came into effect when the compartment model of damage location was introduced in the ADQ&A section of ADQ 6-3 (p47).

The closest you get in Pre-compendium is where it specifies in the "The Human Element" section that you need to specify which side of the car the driver is on. Even when I first played (edition 3) we assumed the same rules applied for the other crewmembers. I can't think of any other reason to specify which side the driver is on other than to determine hand weapon fire arcs.

So it has been official since Fall 2038 (1988).
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Old 12-04-2022, 03:48 PM   #6
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So it has been official since Fall 2038 (1988).
That explains it, then....
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Old 12-04-2022, 03:55 PM   #7
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That explains it, then....
NEVER is a pretty big word if you are only including stuff pre 1988 :)
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Old 12-03-2022, 03:32 AM   #8
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Originally Posted by 43Supporter View Post
_INS-4D_ -- Div. 5 Subcompact carrying Passenger with HAVR, and at least 6 pts. Metal armor on the four main facings.

Despite NOVA's worst attempts at cheating: Unit has never been defeated in an arena fight. >:)
I presume this was for a no tire shots event and you were not using the alt encumbrance rules. I'd still be interested to see that design. I find it very hard to believe it could not be beaten (even without cheating) as you only need a 2D weapon (or even a 1d+ weapon) and even with the constraint of division 5 that isn't that incredible.

INS4D beater by Swordtart:
Compact; Standard chassis; Heavy suspension;
Medium PP;
4 Hvy Duty tires.
Driver; Gunner.
Rocket Launcher w/10xStandard.
20 pts. Metal and 46 pts. Plastic. (F: 5/10 R: 5/10 L: 5/10 B: 5/10 T: 0/3 U: 0/3)
Cost: $4,998, Wgt: 3,586,
HC: 3, Top Speed: 100, Accel: 5.

The above is hardly the last word in optimised design but with a dedicated gunner even the painfully inaccurate RL will come knocking on the door in fairly short order at arena ranges. It can shrug off a lot of the fire from the HAVR (minimum 2 even if you roll maximum damage, but realistically probably 4-5) per fire arc. On the other hand 6 points of metal on average won't protect against a 2D weapon, and if I roll max then it will be game over for your vehicle as pretty much everything in a subcompact is a one hit and it's dead proposition.

I am sure other people could come up with something far better. I can only assume it came down to the skill and care of the drivers (or lack of it) rather than any specific advantage of the design (and we can only discuss the design here as performance on the day is so variable).
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