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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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In Middle-Earth, elven cloaks are stupendously effective at keeping you hidden. This was adapted into That Other Game as cloak of elvenkind. So lets say there's a cloak modifier that gives you +4 to Camouflage. What CF would you assign to that?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
This is somewhat different from dungeon camouflage (Adventurers, p. 113). Additional ordinary clothing is $120, 2 lbs. per outfit (Adventurers, p. 110). Dungeon Camouflage adds $240 per suit, which amounts to +2 CF for clothing. On the other hand, it also benefits Stealth vs. Vision. Make that its own effect with the same modifiers: "+1 to Stealth vs. Vision for +1 CF, +2 for +4 CF, +3 for +9 CF, or +4 for +16 CF." I don't see anything especially weird about having one but not the other in a fantasy world. If you do, then insist that it's always "+1 to Camouflage, and to Stealth vs. Vision, for +2 CF, +2 for +8 CF, +3 for +18 CF, or +4 for +32 CF." All of the above assumes one specific environment. An "Active," "Adaptive," or "Universal" cloak that works everywhere should be more costly. In GURPS, this sort of thing is nearly always +300% on an advantage, so I'd quadruple the modifiers: "+1 to Camouflage, and to Stealth vs. Vision, for +8 CF, +2 for +32 CF, +3 for +72 CF, or +4 for +128 CF." Given the low cost of a cloak ($20 or $50), it's still a pretty sweet deal. To avoid silliness, I'd say that it must be on a cloak.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 |
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Join Date: Dec 2009
Location: Saint Paul, MN
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And if it's actually an elven cloak, then elves might get their usual 10% discount from their Elven Gear perk.
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Definitely! If it has "elven" in the name, that applies. If the GM doesn't want it to apply, don't call it "elven."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 |
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Join Date: Jan 2008
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Does that apply to elven slaves?
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#6 |
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Join Date: Dec 2012
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That probably depends on the GM, and what sort of game you're in.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#7 |
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Join Date: Aug 2004
Location: MO, U.S.A.
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While costly, I could see this on a tent.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
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#8 |
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Join Date: Jun 2006
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If they are enslaved by Drow raiding parties, or bred on the dirt farms far below the cloud cities of the Lands Under The Hill, why not?
Lots of elves are not very nice people, and vile monsters like you enough to cut deals with you is hardly out of character for a lot of adventurers.
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-- MA Lloyd |
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#9 | |
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Join Date: Jan 2008
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Quote:
I guess I'm the only one here who finds it amusing to juxtapose "elven" as an adjective for the implied quality of manufactured goods with "elven" as an adjective describing the creators of those manufactured goods. The logical incoherence of the idea that slavers would cut elves a special deal on buying other elves... to me that's funny in the same way as the observation that "I'm sorry" and "my bad" mean the same thing, except at a funeral. Dad humor. I'll show myself out. Last edited by sjmdw45; 12-03-2022 at 06:45 PM. |
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#10 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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That's an interesting idea. Yeah, I could see that. Tent of elvenkind
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| Tags |
| cloak, cost factor |
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