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Old 11-28-2022, 03:53 AM   #1
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Flatter XP curve

I've been considering a super-simple formula. 100 for the first increase, 200 for the second, 300 for the third, etc. Not much to remember there! It ends up being just a little steeper than the mid-point between the original and Legacy edition ITL costs -- 3600 career XP to reach the 8th attribute point increase.
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Old 11-28-2022, 12:02 PM   #2
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Flatter XP curve

Quote:
Originally Posted by Steve Plambeck View Post
I've been considering a super-simple formula. 100 for the first increase, 200 for the second, 300 for the third, etc. Not much to remember there! It ends up being just a little steeper than the mid-point between the original and Legacy edition ITL costs -- 3600 career XP to reach the 8th attribute point increase.
I actually tried that earlier this year. I think that the attribute increase is a little fast for my preference since I was using a method of XP based upon what was suggested in ITL. To me, it would work better if the XP award was somewhat stingier than what is suggested in ITL.

I opted for the compromise that I stated above. I would like to keep characters from my game potentially open for other GM's to allow them into their games. So, you need to have some level of compatibility for that. Using a completely different XP to Attribute cost scale harms such compatibility.

The characters that I developed under this different scale were destined to be NPCs so, no harm done within my own game.
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