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#5 |
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Join Date: Jun 2006
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All of the skills for building structures seem to be somewhat missing. What do you roll against to build something above ground? I guess if I had to pick something RAW for the underground structure, I'd use the same one I'd probably pick for that - either Masonry or Architecture.
I do think there is good case to be made that was the *intent* of Architecture (it being a craft and not the design skill the description makes it sound like justifying why it's easier than Engineer, and why it slots into the Mechanic/Repair skill default slot for Engineer (Civil)). Both Masonry and Architecture are a good choices too because both are almost always already on the list of recommended skills for Dwarves, which is probably the place most gamers are likely to be looking for and not finding a building construction or mining skill. I do think Mining/TL would be a reasonable enough addition if you are willing to go with something entirely new. It's actually kind of odd nobody caught it when looking over Engineer, given that Engineer (Mining)'s lack of a craft default sort of stands out. Though admittedly it's not the [only] one lacking one.
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-- MA Lloyd |
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| Tags |
| digging, labourer, lifting st, skills, trained strength, worldbuilding |
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