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#11 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Genre: I don't think there's a major genre I haven't both GMed and played. (Although I've yet to play a gun-slinging, star-ship traveling, yodeling dinosaur. Hmm....) I like variety.
Activities Planned: I am highly character oriented. And I like puzzle solving. For the most part, I prefer combat not be the major focus--but like it as a change of pace. Supplement materials: As long as I understand the rules and think they work, I'm pretty open. Plot: As a GM, I tend to create/adapt a world, closely examine the PCs, then go from there. I like letting the players create their own plot. As a player, I'm open. Power Level: Again, I like variety from game to game. I'll jump from being a world-changing super to being an escaped slave turned city alchemist guard trying to get his life together. House Rules: As with supplements, as long as I understand the rules, I'm likely cool with it. My first play by post gaming didn't even have game rules or dice rolls. Gaming Group: I've roleplayed with senior citizens and kids. Again, I'm flexible. Other issues: None I can think of right now.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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