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#2 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
What justifies that Guns/Pistol as a Per based skill? Is it intrinsic to pistols in the setting? Maybe some weird targeting mechanism where all you have to do is spot the target and point it in the general direction and some computer does the rest? The justification may be situational (like a floating attribute) or work all the time. Even then it may not cascade to defaults, though it probably does.
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| attribute substitution, skills |
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