|
|
|
|
|
#1 | |
|
Join Date: Jun 2013
|
Quote:
Class 0: Basic field repairs are sufficient, but having a proper technician look it over at the hangar is advised. Possibly not a formal classification (for liability purposes, formally all damage is considered to need repair at the hangar, but in practice a lot of users make do with basic field repairs for minor issues). Class 1: Can be repaired at the hangar. Class 2: Requires specialized facility for repairs; many organizations treat this as Class 3, below, rather than going through the time and expense of sending it to said specialized facility. Class 3: Vehicle cannot be restored to original function. It still contains working parts that can be cannibalized to repair other vehicles, and/or it could be repurposed to a different function. Class 4: Vehicle is sufficiently damaged to be functionally useless as anything but scrap - or perhaps as a decoy/target practice. Class 5: Not a formal classification, but techs and users will talk about this (typically as a joke) to denote complete and utter destruction. ... which is ultimately pretty similar to your list, honestly.
__________________
GURPS Overhaul |
|
|
|
|
![]() |
| Tags |
| aircraft, supersonic |
|
|