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Old 11-21-2022, 07:58 AM   #7
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Talent/Spell of the Weak: Control Person

The 1 fatigue cost of a resisted Control Person is another perk in its favor.
You don't have to touch them and you can compel them to look in the direction of the treasure. (If you compel them to walk into the nearest trap of which they are aware they'll get a second save of course.)
If you've got mana to burn then have them draw you a map and point at your current location and trace the safest path.
The higher IQs of starting Legacy PC heroes makes Control Person less of a threat to them and more of an interrogation tool the PCs can use. If you can haggle your heroes into starting with Aid then the party can cast Confusion on their captive followed by Control Person.
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domination, house rules, magic, mind control, resistance

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