Quote:
Originally Posted by hcobb
My suggestion is that you try a sprinkling of talents to assist in character conception (a wizard who does X), give your character something to do that doesn't run down their fatigue, and count as an asset rather than a total liability to the other players at the table.
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This is sound advice from Henry, in that it yields characters who are defined by more than just magic. It is one of the reasons that I think the cost difference for buying talents/spells for wizards/heroes is a mistake.