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#11 |
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Join Date: Dec 2021
Location: Indiana
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#13 | |
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Join Date: Dec 2021
Location: Indiana
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#14 |
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Join Date: Sep 2018
Location: North Texas
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I've been thinking along similar lines, though I took it a bit further. In the process of moving the spell list into my 'tiers' framework, I decided to re-evaluate duration (as well as ST costs) for many of them. I ended up aligning each spell to one of the following durations...
Immediate Short - 15 seconds (3 turns) Medium - 1 minute (12 turns) Long - 1 hour Very Long - 1 day Permanent @tomc has the right idea as well... there should be different design assumptions for spells in RPG vs. arena play.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 11-09-2022 at 09:28 PM. |
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#15 |
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Join Date: Sep 2018
Location: North Texas
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I changed the various DETECT spells in the other direction, though... those are designated as 'immediate' spells.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#16 | |
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Join Date: Oct 2015
Location: New England
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#17 |
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Join Date: Sep 2018
Location: North Texas
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Yes, but that now kicks in after the initial 'short' duration. So for example, the wizard would start paying the maintenance cost to extend SUMMON WOLF on the spell’s 4th turn and each turn thereafter.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#19 |
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Join Date: Sep 2018
Location: North Texas
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I was thinking the same thing. Limited uses (per day?) is also worth considering.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#20 | |
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Join Date: May 2015
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