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Old 11-15-2022, 06:21 PM   #8
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM question

Quote:
Originally Posted by nudj View Post
I've been thinking of using RPM in a fantasy game. Looking at GURPS Thaumotology RPM, i see that Fireball is a greater create energy effect and costs 6 points per +1d. I also see that lesser destroy body causes damage at 2 points per +1d if the tech in the setting allows that level of damage from a hand held or ranged weapon.

That's a big difference in cost. Can I apply the setting rule to a fireball? Even in a TL 3 game, 12 fatigue for a 2d fireball seems ridiculous.

Thanks

nudj
FP does not equal energy (as has been noted). That greater effect can exceed the limits of the lesser. That's pretty much it.
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