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#4 | ||
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Join Date: Jun 2018
Location: The Wired
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Quote:
The problem with putting Melee Attack and Malediction on the same ability is that that means, both by RAW and diegetic common sense, the user should need an attack roll and the target should get a defense roll before the Quick Contest even happens, and this major drawback is completely unrepresented in the ability's point cost. Melee Attack (−30%) alone can't possibly cover the difference. Does a malediction without Melee Attack require a roll against Innate Attack and allow the victim to defend? No, it goes straight to the contest. Does a Melee Attack (−30%) without Malediction require a Quick Contest? No, it's just an attack and a defense! The −30% to turn a ranged attack into a close-combat melee attack does not represent two additional single-point-of-failure die rolls; it represents the fact that you have to be in close combat in order to make the attack. The user is getting shortchanged significantly here, if not on the DR-ignoring malediction, then certainly on the, "Oh, but you can't even activate the malediction unless you can hit with a melee attack!" And at level 1 with Contact Agent, the anti-DR benefits of Malediction don't even apply. Basic Set very explicitly says that Contact Agent is a penetration modifier, and that it is blocked completely by any DR at all: Quote:
If anything, I think this calls for a new modifier altogether—Resistible, Contested (−10%), or something. |
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| Tags |
| malediction, psionic powers, psionics |
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