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#1 | |
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Join Date: May 2007
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Quote:
(In a vacuum, if an incoming object that has been moving along a ballistic parabola is launched back out with the same speed it came in and in the exact opposite direction, it will move in reverse along the same parabola to pass precisely through the point from which it was launched on its original flight. In an atmosphere, an object so launched would be slowed down over the course of its path, and consequently have fallen slightly farther by the time it reaches said original source. How far "slightly farther" is, and whether it would be enough to miss a man-sized target, would depend on how much the projectile has been slowed- hence my appeal to those with better knowledge of ballistics.) The 1/2D rules, of course, are a simplification for gaming purposes of the reality that a projectile in an atmosphere is gradually slowing over the whole course of its flight.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 02:20 PM. |
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#2 |
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Join Date: Aug 2007
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That's just the range penalty for the increased range and the only roll to hit in the process is the one the original attacker made. If that was successful the Reverse shot is unfailing.
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Fred Brackin |
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#3 | |
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Join Date: May 2007
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Quote:
EDIT: The Reversed Missile, of course, does hit the archer per the spell description, so my point is that the spell must be doing something slightly more complicated than strictly reversing the path of the incoming missile, presumably throwing in a precise amount of extra force to get the missile exactly back to its origin.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 02:33 PM. |
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#4 | |
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Join Date: Jun 2013
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Quote:
As to "hostile intent" (which I don't think is part of Reverse Missiles, but apparently is part of some spells), that doesn't necessarily require any sort of mind reading. In many settings - particularly various flavors of shounen anime - "hostile intent" is a detectable force/energy that is produced/released by anyone acting as such. It may be possible for someone to engage in hostile action without any hostile intent, but this is likely to be the exception rather than the rule (there's an antagonist in Rurouni Kenshin who has sufficient psychological damage as to not generate such). How to handle that - and if it's even an option - would ultimately be up to the GM.
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GURPS Overhaul |
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