Quote:
Originally Posted by malloyd
Or you know, just ask them where they might like to go when setting up the campaign and include the suggestions you liked too. You don't need a game mechanic to get player input, and it can be a positively bad idea to have one if it needs to allow a lot of flexibility and you have the sort of players who'll scream "the rules [say] we can..." and try to override the GM.
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Exactly.
Making up a world takes time. So make up as many at least a little before hand. A list the players want is good because it tells you they'll be happy to play in them. A list of ones you want to run so you'll be happy. When they look for a new one "randomly" pick. I say it with quotes because you won't have all of them ready at once and maybe you just bought Nordland and it looks interesting. OK, they "randomly" get a viking derived world. Just don't abuse it by always making it worlds you want and never the ones they want.