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Join Date: Jun 2018
Location: The Wired
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As written, the Obsession disadvantage seems a bit odd. It has a diegetic description, and it has mechanical effects, but the description has a lot of details that don't seem to follow from how the disadvantage actually works, and have some pretty weird implications for roleplay. Bold emphasis mine, italic emphasis sic:
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the "kooky nutcase" type of disadvantage that dictates characterization and derives its point value from reaction penalties that result from the behavior it leads to. The next paragraph begins with a statement that, seems to describe a something really extreme: Quote:
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How do you interpret this disad? The bit about the obsession needing to motivate all of your action for to me like ungeneric fluff: Without it, the disad becomes a fill-in-the-blank character motivation in the form of a long-term goal that requires an SC roll any time you want to take a course of action that interferes with or sets back this goal, passes up an opportunity to make major progress on that goal, etc. Last edited by VIVIT; 10-27-2022 at 09:23 AM. |
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