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Old 10-26-2022, 04:48 AM   #13
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: DFRPG running D&D 5e starting adventures

Quote:
Originally Posted by restlessgriffin View Post
OK. I would use the Fire Giants from the Nordland Bestiary, Jötun, Fire Giant (Gaming Ballistic). I. don't a party would survive even one without Water and/or ice magic! I have no idea what 9th level would be for DFRPG. I'd say it will definitely matter how PCs are skilled., equipped, and prepared. Wizard would need lots of anti-fire, ice, and water magic. Scout would need enchanted bow and/or arrows -- especially fine and meteoric. Aim for eyes and maybe neck, mouth. As to thief, unless equipped with magic traps and enchanted weapons, I'm not sure they'd help a lot. Clerics would need to buff other characters. I'm not sure of warrior types could engage without lots of anti- fire gear. They'd needed to strike at legs, maybe targeting Achilles, knees, etc.
Why would a scout need magic bow/arrows? As with all big living things with no Nictating Membrane, Scout is your hero. Average of 7 or 8 damage straight to the brain is a major wound, almost auto stun, low chance of unconscious with one hit. I know the advice says attack spellcasters first, but Rocks to the scout is the best chance of survival for the giant - he's the only one that has a chance of one shotting him. Unless mind control/sleep gets through MR 5/will.
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Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
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