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Old 10-26-2022, 01:56 AM   #8
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Real-World Skill Levels: ELO

Quote:
Originally Posted by Anthony View Post
If you break ties evenly, it's about 59%. 100 points of Elo is 0.35 standard deviations (assuming two normal curves each with standard deviation 200), 1 point of skill is about 0.24 standard deviations on 6d6, which means if you interpret a chess game as a single quick contest, 1 point of skill is about 70 Elo. If you want to flatten the numbers to more like common GURPS skill levels, treating a chess match as a best of 5 makes the ratio about 150.
Is there a way to more closely simulate actual play: the higher the skill of the players, the more likely they are to draw, and the higher the first-move advantage. Top level play sees about 60% draws and 60% of the rest white victories.
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