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#1 |
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Join Date: Apr 2013
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1) Of course, see DF11:5 for how it's officially done. I, on the other hand, think it should be multiplicitive. For instance, as the average ogre has double human ST so the maximum ogre should have double the maximum human ST, but never exceed IQ 14.
2) Yes, I think it (and the Kusari not being 2-handed) are typos ported over. |
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#2 |
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Join Date: Jan 2008
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Additional discrepancy: the rules for Homogeneous creatures on Exploits pg. 55 say they ignore all wounding modifiers for hit location, but the chart on the back of Exploits says they take extra injury for cutting/crushing hits to the neck (and face/skull too for corrosion).
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#3 | |
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Join Date: Aug 2004
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Quote:
I go by the table, and I assume it's "correct" (if for no other reason than that tables feel more deliberate and "official" than text).
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#4 | |
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Join Date: Jan 2008
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Quote:
Last edited by sjmdw45; 10-30-2022 at 03:35 AM. |
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#5 | |
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Join Date: Apr 2013
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Quote:
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#6 | |
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Join Date: Jan 2008
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Ignoring all wounding modifiers for homogeneous also simplifies running homogeneous monsters: having to look up whether Earth Elementals have No Neck feels like a needless complication. Last edited by sjmdw45; 10-30-2022 at 11:04 AM. |
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#7 | |
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Join Date: Jun 2022
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Search† has undergone a slight shift over the course of 4e, it started in GURPS Basic Characters as "This is the ability to search people, baggage, and vehicles for items that aren’t in plain sight." However it quickly became clear that there needed to be a "find stuff in an area" skill, so it was expanded in Action 2 Exploits and as well in After the End 2 The New World‡. However in Dungeon Fantasy 2 Dungeons search remained relegated to patting down bodies for loot, not scouring whole rooms (for that see either Scrounging or Observation). This is carried over to DFRPG (I do like that in DFRPG how to 'search' a room is called in out in the skill description for Search). † As well as Observation. In the DF/RPG line it's become the "search" for hidden things skill. Which is fine, the skill was needed after all... and it does minimize skill bloat a bit. I'm just annoyed a little by it is all... personally I use Search for "active searching" and Observation for "passive noticing", but that's my house rule. The other skills then can either substitute in for specific uses (Traps mostly) or act as a Complimentary Skill if lower. ‡ But only for finding specific items in an area in AtE. Finding "loot" in an area in AtE requires Scrounging or other specific skills, not Search. |
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#8 |
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Join Date: Aug 2004
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Hm, I didn't see that one. Maybe the attack itself uses only one hand, but if the other hand is assumed to be holding on to the other end, yeah, I'd expect the "two-handed" dagger mark to be there.
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#9 |
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Join Date: Aug 2004
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Ah, checking that out just now: I think that really clears it up. The book's not setting any special features of ogres here; it's just noting a max HT 23, in the same way almost any monster/human/other creature might have max HT 20+. Nothing odd after all!
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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