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#1 | |
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Join Date: Nov 2014
Location: Odense, Denmark
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2) the asterisk is there because it takes a ready maneuveur to switch between one-handed and two-handed grip. 3) I doubt they mean FP, but I am not sure. 4) I imagine that, you use search due to the deliberate hiding on pack animals and other forms of small transportation. Otherwise for looting a room, I ask my players to roll Scrounging, and for deliberately hidden doors, safes, etc. they roll traps. I assume that rather than having the guard roll several different rolls, they choose Search as the most appropriate. 5) Might be an actual discrepancy, but I think that since a gem requires an evaluation, then the idea is that vendors only accept them for what they think they are worth, compared to coins that trade at full value regardless. |
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#2 |
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Join Date: Apr 2013
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1) Of course, see DF11:5 for how it's officially done. I, on the other hand, think it should be multiplicitive. For instance, as the average ogre has double human ST so the maximum ogre should have double the maximum human ST, but never exceed IQ 14.
2) Yes, I think it (and the Kusari not being 2-handed) are typos ported over. |
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#3 |
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Join Date: Jan 2008
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Additional discrepancy: the rules for Homogeneous creatures on Exploits pg. 55 say they ignore all wounding modifiers for hit location, but the chart on the back of Exploits says they take extra injury for cutting/crushing hits to the neck (and face/skull too for corrosion).
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#4 | |
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Join Date: Aug 2004
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I go by the table, and I assume it's "correct" (if for no other reason than that tables feel more deliberate and "official" than text).
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#5 | |
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Join Date: Jan 2008
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Last edited by sjmdw45; 10-30-2022 at 03:35 AM. |
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#6 | |
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Join Date: Apr 2013
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#7 | |
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Join Date: Jan 2008
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Ignoring all wounding modifiers for homogeneous also simplifies running homogeneous monsters: having to look up whether Earth Elementals have No Neck feels like a needless complication. Last edited by sjmdw45; 10-30-2022 at 11:04 AM. |
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#8 |
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Join Date: Aug 2004
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Hm, I didn't see that one. Maybe the attack itself uses only one hand, but if the other hand is assumed to be holding on to the other end, yeah, I'd expect the "two-handed" dagger mark to be there.
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#9 |
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Join Date: Aug 2004
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Ah, checking that out just now: I think that really clears it up. The book's not setting any special features of ogres here; it's just noting a max HT 23, in the same way almost any monster/human/other creature might have max HT 20+. Nothing odd after all!
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#10 | |
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Join Date: Aug 2004
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Maybe that idea comes from some depiction of ogres in literature; I don't know. But... well, nothing wrong with an oddity or few in the game. I'll take it as written, not as an error. 2) That may be, but then again, there are other weapons that allow one- or two-handed use but don't have the asterisk. (Even then, maybe everything is according to a plan: perhaps the rule is "the weapon gets an asterisk if it can be used 1- or 2-handed with the same skill; no asterisk if 1- vs 2-handed use involves different skills (a la bastard sword)".) 3) I'm guessing it should be FP, for the simple reason that spells are cast using FP, not HP. 4) Your procedures for searching sound fine. I only note that the book's text isn't clear. I'd like to see future updates note in both descriptions that Search is indeed used for searching packs/wagons, not only pockets, bodies, etc. Anyway, all minor stuff. Overall, DFRPG is nicely clear, and low on errors & contradictions. Thanks for the reply!
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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