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Old 10-20-2022, 05:25 PM   #12
maximara
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Join Date: Aug 2004
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Default Re: Adapting Third Edition Templates To Fourth Edition

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Originally Posted by Otaku View Post
Hey all. The short version is that I was having fun adapting the many, many templates from GURPS Warriors and GURPS Rogues (both Third Edition books) to the Fourth Edition Rules. Then it stopped being fun, not just for the sheer volume, but as I encountered more and more places where I just didn't know how to do the conversion. Yes, even with GURPS Template Toolkit 1 and Toolkit 2 to help me. It doesn't help that I've come to realize I not only don't know Fourth Edition all that well, but finally realizing how often I misunderstood (or just missed) the rules for Third Edition. ^^'

Perhaps an even bigger source of embarrassment is that my searches for such threads on the board turned up nada. Or maybe too much; basically, I couldn't find the relevant threads on my own and I am assuming someone had done this before me. So... yeah, if someone even marginally more competent than myself has already done this, feel free to link to the appropriate places.
The GURPS Fandom Wiki is full of conversions of both characters and Race templates.

One of the biggest issues, is there was a lot more reliance on attributes than talents for improving skills in Classic. GURPS Update tends to brute force things.

For example, does Sir Isaac Newton really have an IQ 18 or does he have a lower IQ with Natural Scientist and Mathematical Ability talents in 4e?

More over which of the three methods of converting ST do you use?

*Maintain damage: use Classic score
*Maintain lifting ability: use GURPS Update's Quadratic Strength Conversion Table
*Maintain both damage and lifting ability: use GURPS Update's Quadratic Strength Conversion Table and Lifting ST/Striking ST to cover the difference.

IMHO it is better to take the concept and redo the template and see where the points fall. Corwin Bearclaw went up the least of the four Classic character in the Classic Basic set. [114] if you Maintain both damage and lifting ability but [122] if you keep the stats as they were in Classic.
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