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#21 | |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Believe it not, no. 5 came from an actual conversation with a couple Americans who had roleplayed back in the 1970s.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#22 |
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Join Date: Aug 2004
Location: Seattle, WA USA
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That is correct. The idea was introduced to limit availability of certain subclasses, beginning with the Paladin, but the three (later, four) basic classes had no attribute requirements. If your character's attributes were low, you simply took a penalty to earned experience points.
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#23 | |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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We did paladins somewhat differently than in the book. You had to start with a fighter, act like a paladin through three levels, then you got considered. I had a female paladin who ended up getting mentioned several times in the university newspaper--until someone decided to stop that. But proving yourself before becoming paladinized helped keep out the "riff raff." (And no, by "riff raff" I'm not referring to either the Rocky Horror character or the rapper. Or the band. Or the magazine. Or....)
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#24 |
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Join Date: Aug 2007
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Oddly familiar in my memory but we never played that way and I never read it in a book. It might have been a rule from before AD&D1e.
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Fred Brackin |
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#25 |
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Join Date: Aug 2004
Location: Seattle, WA USA
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That's similar to (but not the same as) the method in the BECMI line of boxed sets (and also in the Rules Cyclopedia that consolidated those rules and adjusted them slightly), but the time to change from run-of-the-mill Fighter to Paladin was 9th level. Basically, in that paradigm, at 9th level you'd choose whether to move to the domain rulership phase of the game as a Land-Owning Fighter or switch to a specialist, adventuring (or to use the specific terminology of the game, "Traveling") Fighter. The options for a Traveling Fighter depended on your alignment, and were Paladin, Knight, or Avenger. Other classes also had similar choices to make at 9th level to become a Land-Owning [class] or a Traveling [class].
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#26 | ||
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I'm not actually sure where the "fighter can become a paladin if they prove themselves worthy by 3rd level" thing came from. When I started RPGing at college, the extended gaming group had been around for a long time and had a lot of house rules. And we could freely take our characters to a second college and play our characters there using the same rules. I often wasn't sure what was in the book and what was a house rule.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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| Tags |
| elves, humor, role-playing, steve jackson games |
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