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Old 10-14-2022, 04:30 PM   #21
Alden Loveshade
 
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Default Re: Top 12 Clues You're a Role-Playing Old-Timer

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Originally Posted by Michael Cule View Post
Lewis Pulsipher (PhD) was the GM. (Name dropping, bad Michael.)
Thanks for your list! I'm glad you mentioned Pulsipher. Until I just looked him up, I thought he was British instead of an American who lived in England. I guess I thought he was British because of Britannia.

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5. OUT OF CONTEXT ERROR. (One is British, you know.)
Believe it not, no. 5 came from an actual conversation with a couple Americans who had roleplayed back in the 1970s.
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Old 10-14-2022, 07:11 PM   #22
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Default Re: Top 12 Clues You're a Role-Playing Old-Timer

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But I think the first version of Dungeons & Dragons had no minimum attribute requirement for a character class.
That is correct. The idea was introduced to limit availability of certain subclasses, beginning with the Paladin, but the three (later, four) basic classes had no attribute requirements. If your character's attributes were low, you simply took a penalty to earned experience points.
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Old 10-15-2022, 08:49 PM   #23
Alden Loveshade
 
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Default Re: Top 12 Clues You're a Role-Playing Old-Timer

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That is correct. The idea was introduced to limit availability of certain subclasses, beginning with the Paladin, but the three (later, four) basic classes had no attribute requirements.
Thanks. I've now seen general agreement on that point.

We did paladins somewhat differently than in the book. You had to start with a fighter, act like a paladin through three levels, then you got considered. I had a female paladin who ended up getting mentioned several times in the university newspaper--until someone decided to stop that.

But proving yourself before becoming paladinized helped keep out the "riff raff." (And no, by "riff raff" I'm not referring to either the Rocky Horror character or the rapper. Or the band. Or the magazine. Or....)
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Old 10-15-2022, 09:15 PM   #24
Fred Brackin
 
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Default Re: Top 12 Clues You're a Role-Playing Old-Timer

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We did paladins somewhat differently than in the book....)
Oddly familiar in my memory but we never played that way and I never read it in a book. It might have been a rule from before AD&D1e.
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Old 10-16-2022, 01:41 AM   #25
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Default Re: Top 12 Clues You're a Role-Playing Old-Timer

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Originally Posted by Alden Loveshade View Post
We did paladins somewhat differently than in the book. You had to start with a fighter, act like a paladin through three levels, then you got considered.
That's similar to (but not the same as) the method in the BECMI line of boxed sets (and also in the Rules Cyclopedia that consolidated those rules and adjusted them slightly), but the time to change from run-of-the-mill Fighter to Paladin was 9th level. Basically, in that paradigm, at 9th level you'd choose whether to move to the domain rulership phase of the game as a Land-Owning Fighter or switch to a specialist, adventuring (or to use the specific terminology of the game, "Traveling") Fighter. The options for a Traveling Fighter depended on your alignment, and were Paladin, Knight, or Avenger. Other classes also had similar choices to make at 9th level to become a Land-Owning [class] or a Traveling [class].
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Old 10-18-2022, 12:16 PM   #26
Alden Loveshade
 
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Default Re: Top 12 Clues You're a Role-Playing Old-Timer

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Originally Posted by Fred Brackin View Post
Oddly familiar in my memory but we never played that way and I never read it in a book. It might have been a rule from before AD&D1e.
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Originally Posted by lugaid View Post
That's similar to (but not the same as) the method in the BECMI line of boxed sets (and also in the Rules Cyclopedia that consolidated those rules and adjusted them slightly), but the time to change from run-of-the-mill Fighter to Paladin was 9th level.
Thanks for the memories!

I'm not actually sure where the "fighter can become a paladin if they prove themselves worthy by 3rd level" thing came from. When I started RPGing at college, the extended gaming group had been around for a long time and had a lot of house rules. And we could freely take our characters to a second college and play our characters there using the same rules. I often wasn't sure what was in the book and what was a house rule.
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The Times They Are A-Changing! Your income is about to change
Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more
GURPS Fantasy Folk: Elves
My first GURPS supplement
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