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Old 10-15-2022, 08:16 PM   #1
restlessgriffin
 
Join Date: Jul 2021
Default Magic Traps

In GURPS Dungeon Fantasy how do you create magic traps and how are the disarmed, removed, and/or circumvented?

Say you have a door and want to put a shock trap on the door knob so anyone not speaking a "password" before touching the door knob takes 3d shock damage.

Or perhaps a fire trap that is triggered by anyone stepping on a tile.

So how are the traps created? How would a wizard delver disable them?

Where are the rules for this found in DFRPG books?
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Old 10-15-2022, 09:41 PM   #2
sjmdw45
 
Join Date: Jan 2008
Default Re: Magic Traps

Dungeon Fantasy Companion (https://sjg-warehouse-23.myshopify.c...tasy-companion) has a big section on traps, about a dozen of which are magical or alchemical traps. It doesn't have guidance on how PCs can create them (though the implication is that simpler traps like weapon traps can probably be created using a bit of rope and the rules from Exploits) but it has rules for using them in a dungeon, detecting them, disarming or avoiding them, etc.
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Old 10-16-2022, 04:41 AM   #3
Christopher R. Rice
 
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Default Re: Magic Traps

Quote:
Originally Posted by restlessgriffin View Post
In GURPS Dungeon Fantasy how do you create magic traps and how are the disarmed, removed, and/or circumvented?

Say you have a door and want to put a shock trap on the door knob so anyone not speaking a "password" before touching the door knob takes 3d shock damage.

Or perhaps a fire trap that is triggered by anyone stepping on a tile.

So how are the traps created? How would a wizard delver disable them?

Where are the rules for this found in DFRPG books?
There is in fact a whole book on the subject.
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Old 10-16-2022, 07:08 AM   #4
restlessgriffin
 
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Default Re: Magic Traps

Quote:
Originally Posted by Christopher R. Rice View Post
There is in fact a whole book on the subject.
So the basics of magic traps aren't covered in the core rule set? I'll buy the companion book but a bit disappointed the basics aren't covered in the core rules. I also already have the adventure "Against the Ratmen" so the value is already reduced for me.
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Old 10-16-2022, 09:05 AM   #5
sjmdw45
 
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Default Re: Magic Traps

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Originally Posted by restlessgriffin View Post
So the basics of magic traps aren't covered in the core rule set? I'll buy the companion book but a bit disappointed the basics aren't covered in the core rules. I also already have the adventure "Against the Ratmen" so the value is already reduced for me.
The basics are on Exploits pg 71. (Basically, choose a spell, link it to evil runes, and place it in a dungeon.) I thought you were asking for more.

Note that the book Christopher pointed you to is not bundled with Against The Rat-Men or Magic Items and is therefore only $7.00.

Last edited by sjmdw45; 10-16-2022 at 09:09 AM.
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Old 10-16-2022, 10:38 AM   #6
Christopher R. Rice
 
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Default Re: Magic Traps

Quote:
Originally Posted by restlessgriffin View Post
So the basics of magic traps aren't covered in the core rule set? I'll buy the companion book but a bit disappointed the basics aren't covered in the core rules. I also already have the adventure "Against the Ratmen" so the value is already reduced for me.
Right. I should have been more explicit. As sjmdw45 said, the basics are in Exploits, while put together examples are in the Traps book.
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