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Thread Tools | Display Modes |
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#1 | ||
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Join Date: Aug 2021
Location: Korea, Republic of (=South)
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Quote:
However, if the weapon is transformed in this way, I think it is right that it cannot be considered to use it in the form of a Broadsword. I think we need to think a little more about that. Of course, unless someone suggests a better way, I'll probably use the one you suggested. Thanks for the proper answer. In particular, giving a +2 bonus to Holdout is the same concept as giving the effect of SM-2, so the explanation that it can express the expansion and contraction of the handle was very effective. By the way, I have one question when using this method. The weapon (Polearm) I'm trying to transform is the "Light Horse-Cutter" (GURPS LT p.68; GURPS MA p.229). This weapon has two attack modes, both of which have "1, 2*" reach. In this case, if SM-2 is applied, will the reach be 1? I'm thinking about how to deal with that part. If you have any good comments, please let me know. Quote:
If my understanding is correct, your suggestion is sounds like you want to add "Melee Attack, Reach 1-4, -15%" Limitation to "Dao" (GURPS LT p.66; GURPS MA p.227), a short form of the weapon(Broadsword) I'm going to use. In this case, the reach of the weapon will increase, but this attack is basically a longer Broadsword, not a Polearm, and the damage of the attack is different, so I can't get the effect I want. Thanks for the reply, but it looks like I'll have to think a bit more to use this method.
__________________
Korean GURPS player. I'm not good at English, but I'm using the power of Google Translate to communicate with you! Your wisdom and insight are greatly appreciated. |
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#2 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
You can also add more damage with Accessability only when large or only when swung.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#3 | ||
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Join Date: Jun 2013
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Quote:
If you're wanting to use the light horse-cutter with Broadsword when the handle is extended, I'd allow that, but you'd need high enough ST to be able to wield the polearm one-handed. Well, I'd actually reduce it compared to what the normal rules are, but that's because the normal rules are a bit ridiculous here - I'd probably let you use it at Reach 2 one-handed with ST 16. Quote:
For a typical one-handed sword with an extending handle, I'd treat it with the handle extended more like a Naginata than a Horse-cutter. A Horse-cutter with the handle reduced is going to be a rather oversized sword for one-handed use.
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GURPS Overhaul |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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For a mundane mechanism, the big problem is that anything telescoping by that much is going to be super flimsy when telescoped. If you're throwing in magic, the obvious option is the Extend Object spell.
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#5 | |||
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Join Date: Aug 2021
Location: Korea, Republic of (=South)
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Quote:
I still don't quite understand the suggestion to add Damage using the "Accessability" Limitation. Among the enhancements provided by GURPS, is there an enhancement that adds damage? As far as I know, Damage is determined when specifying the level of Advantage before applying the Enhancement. This is because the basic value of the required CP is calculated based on the level of the advantage. So it's hard to imagine how you apply the extra Damage you're talking about. If it means to spend additional CP according to the sentence "Calculate the “effective point cost” for each mode, as if it were the appropriate type of Innate Attack." in the Melee Weapons section of GURPS PU 4: Enhancements p.10 , I haven't found an explanation yet that this can directly increase Damage. If you have any ideas on how to add damage, I'd appreciate it if you could explain. Quote:
I think the idea of applying the effect of Short Handle from GURPS LT 2 p.13 when you reach 1 using the Trick Weapons mod is great. The problem is, this mod is designed to work on the Lich 3+'s very long Polearm. So I think I'll have to discuss this with the gamemaster. The reason I dare to refer to the Light Horse-Cutter as a Dao with a Long Handle is that the Horse Cutter used in Northeast Asia (especially China and Korea) is a weapon called a Podao, and this is precisely a weapon that adds a Long Handle to Dao. because of. (Reference image, Podao: https://4.bp.blogspot.com/-vXAy4uSO-...c-9889-291.jpg) (Reference image, Naginata: https://p.turbosquid.com/ts-thumb/Zz...raybnese3cb89f As you can see from the image, the Naginata has a thinner and sharper blade compared to the Chinese Podao. Traditionally, medieval Japanese warriors preferred light and agile weapons rather than large and heavy ones, so the Polearm they used was also developed in a relatively light form. , I think this is enough to explain the relatively light weight of this weapon) Of course, I totally agree with your comments that the Horse-Cutter with a short handle would be a rather large knife for one-handed use. Let's talk with the Gamemaster about your proposed equipment performance tuning procedure. Thanks for the detailed reply! Quote:
I agree that your suggestion is reasonable. Thanks for the proper answer.
__________________
Korean GURPS player. I'm not good at English, but I'm using the power of Google Translate to communicate with you! Your wisdom and insight are greatly appreciated. |
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#6 |
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Join Date: Aug 2005
Location: Portland, Oregon
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Have it twist into a locking mechanism.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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| Tags |
| gurps 4e, low tech, melee weapon, weapon mods |
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