Quote:
Originally Posted by phiwum
Are you talking about PC wizards? Do you honestly anticipate PCs carrying around a dozen apprentices on an adventure?
I'm assuming that pzmcgwire is speaking about the powers of adventuring wizards, not those who earn a buck making enchanted weapons, creating gates, etc. Such wizards may well have several apprentices, but if they adventure, I'll bet they leave (almost all of) them at home.
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Although, not a bad idea to hire an apprentice for only $25/week to be your ST battery while on an adventure. I wonder if the guild has anything against that. Cheaper than hiring a merc wizard at $75/week.
"Young man, I will teach you the ways of magic. Follow me closely and give me Aid when I call for it. BTW, if you find yourself in danger, remember I am only hiring you as an apprentice, not a mercenary. So, it is completely voluntary if you wish to defend yourself."