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#21 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Odds of a spider successfully attacking: Skill 16, -4 for being grappled = 12, which gives 74.1%.So average injury per attack is 0.741 × (1 - 0.375) × 2/3 × (0.907*3.5 + 0.093*7) = 1.18 HP. To reach the 14 HP total ("more than HP/2," and she has 26 HP) would take on average 11.8 attacks. This is what I meant about being like a 1-HP nuisance to a normal person. Obviously, there's some swinginess! She could take 12 HP on the first bite . . . or go for several attacks without even being touched. Still, I'm surprised. If there's a moral to this story, it would be "Get Luck, so one bad roll at the start of the battle won't be a fight-ender."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#22 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Why? Two attacks in the 1st round of combat from ungrappled spiders*, a third in the 2nd round from a still ungrappled spider† and a fourth in the 3rd round from a now grappled spider. Seems very straight forward to me...
* One of which was Dodged, yes be amazed Argua made many actual Dodges in this fight (just over half). † Which was Parried (we didn't realize we were in CC at this point, that came in a moment when me and Dragondog both checked the Close Combat rules as he was coming to understand these spiders were CC only monsters). Heavy biases from previous GURPS games still at play this point... and as we opted to add House Rules (Long Weapons in CC), I think that's the only reason we made it out with zero deaths and only one 'casualty'. Over all Argua got bitten twice, for 5 and 6 points of toxic damage (I suspect she failed the second HT save, but I'm not sure as the GM (Dragondog) was making those to maintain suspense). Of the three PCs that got bitten, only one dropped (Happy Badapple, but really does this surprise anyone?). I maintain that this fight is just deadly for anyone that isn't fluent in DFRPG or vanila DF (IE anyone with biases from GURPS Martial Arts or is a GURPS newb and has a DFRPG newb GM - Dragondog was learning DFRPG's nuances at the same time we Players were). If we'd hadn't opted to House Rule in Long Weapons in CC this fight would have gone deadly (but then we had 7 characters, so yeah, a restricted space CC fight? Just a bad place for that many PCs). Quote:
I think the moral of this particular story is "Get a good CC option weapon and get your skill to at least 14". *Until backing off and trying to kill the spider with axe swings and pushes and just suddenly failing every roll that wasn't a Dodge. |
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#23 | |
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Join Date: Aug 2004
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Or maybe not, in fantasy. "I'll wrap my hands around the giant spider's neck and... er, wait, can I strangle a spider?" I can see a GM responding with any of the below:
"I don't know; can you strangle a spider? Try it and see." : )
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#24 |
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Join Date: Jan 2006
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Unless you're a druid of one of those elves, in which case you have a cute spider strangling story to share.
Last edited by martinl; 02-03-2018 at 09:40 AM. |
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#25 |
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Join Date: Aug 2012
Location: Northeast Kansas
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Nah, there are lots of ways parties arrange themselves that CC messes with. If the knight is holding a doorway and a monster runs up into cc and punches him in the shin, he'd better have a knife, because retreat opens the door to all the squishy party members behind him. Even if a monster can't hold you in cc, they can break your tactics by going to cc.
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#26 | ||
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Join Date: Jan 2008
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An All-Out (Strong) bite to the face isn't as good but can still inflict injury: 1d+1 vs. DR 4 has a 50% chance of inflicting injury (plus more poison damage). Even the regular Big Spiders are scary in close combat if they just go for the eyes. (Fringe benefit of going for the eyes: if you miss, the target can't parry your bite or retreat out of close combat. Win/win!) The closer I look at monster tactics and options, the deadlier I Smell A Rat becomes. Nitpick: 23 is not more than twice 12, and Argua only has ST 21 anyway (+1 Lifting ST). Last edited by sjmdw45; 10-10-2022 at 08:07 AM. |
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#27 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#28 | |
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Join Date: Jan 2008
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#29 |
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Join Date: Jan 2006
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#30 | ||||
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Join Date: Jun 2022
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Great Cats going for the neck? Yes. Giant Spider biting at your eyes? No. Especially not in a fight where it looks like Close Combat is a terrible factor and with PCs not designed to be able to handle it decisively. Quote:
Sure, because a miss doesn't prompt a "free" Step from a Retreat, it's better to miss in CC than to "hit" and be successfully defended against, but it's a far cry from "win/win". Quote:
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| Tags |
| close combat, grappling |
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