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Old 10-10-2022, 07:03 AM   #1
BaHalus
 
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Default Re: Duplication and Equipment

Maybe taking the +100% of signature gear +50% cosmic (not only signature gear)? With the Can Carry Objects on top of that to limit how much is duplicated?

There is something anywhere allowing non naked dupes without requiring signature gear clothes?
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Old 10-10-2022, 07:43 AM   #2
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Default Re: Duplication and Equipment

Either link it to Snatcher or up the Cosmic to +300%. It really is that good.
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Old 10-10-2022, 10:23 AM   #3
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Default Re: Duplication and Equipment

For +150% I would allow you to create Duplicates with a standardized set of equipment. Nothing snazzy, but better than being naked. Maybe equal to 1/5 the campaign budget limit, and standardized in advance. Linking Duplicate to Gizmo may also work.
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Old 10-10-2022, 10:58 AM   #4
Fred Brackin
 
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Default Re: Duplication and Equipment

Quote:
Originally Posted by BaHalus View Post
Maybe taking the +100% of signature gear +50% cosmic (not only signature gear)? With the Can Carry Objects on top of that to limit how much is duplicated?

There is something anywhere allowing non naked dupes without requiring signature gear clothes?
I don't think there's anything requiring dupes to be literally naked. In many genres the basic genre assumptions would prevent this if nothing else did.

You start getting into Signature Gear territory when you get to armor and weapons. Or at least maybe "adventure stuff" like climbing gear but "Dupes appear with normal clothing and 2 breath mints in their pockets" isn't even a Perk.
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Old 10-10-2022, 11:29 AM   #5
Kalzazz
 
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Default Re: Duplication and Equipment

I would think Duplicable should be a C.F. modifier for the equipment itself possibly, or an enchantment

A Sword of Duplication certainly seems possible
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Old 10-10-2022, 11:58 AM   #6
Kalzazz
 
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Default Re: Duplication and Equipment

Actually Absorbtive Change from Alternate Form seems PERFECT

Powers pg 75

Then if you have 7 morphs, buy 7 swords at Bloodbath and Beyond and each of them can absorb 1 sword etc
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Old 10-10-2022, 12:11 PM   #7
Kromm
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Default Re: Duplication and Equipment

I'd go with Absorptive Change on Duplication + paying for extra gear with cash. I see nothing unbalanced about it . . . you can stash cool gear where it can't be seen or stolen, but you've paid for said gear.
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Old 10-10-2022, 06:35 PM   #8
Christopher R. Rice
 
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Default Re: Duplication and Equipment

Huh. That's not bad actually. Comes with a limit of course and you'd still need can carry objects. Hmmm.
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Old 10-11-2022, 01:42 AM   #9
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Default Re: Duplication and Equipment

Quote:
Originally Posted by Kromm View Post
I'd go with Absorptive Change on Duplication + paying for extra gear with cash. I see nothing unbalanced about it . . . you can stash cool gear where it can't be seen or stolen, but you've paid for said gear.
Yeah. Compare to Payload with Cosmic and Absorbtive Change on Alternate Form which let you stash gear where it cant be stolen.
Absorptive Change on Duplication costs more points than on Alternate Form too. Paying for the gear solves the economy wrecking portion of this - except perhaps smuggling but thats small and could be a plot point.
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Old 10-11-2022, 03:43 AM   #10
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Default Re: Duplication and Equipment

how goes the process of storage though?

like do you make clones, equip them, unsummon them w/ the gear stashed, and it's there next time?

That seems like it'd work with permanent clones who can be perma-killed but not sure how it'd work with the temp clones you can resummon for 10 fp
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