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#311 |
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Join Date: Jan 2006
Location: Washington state.
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No notes for 'em yet, but I point-balanced some of my earlier-posted spell conversions:
Pain Spell (+150%): Affliction 1 (Malediction 1, +100%; Moderate pain, +20%; Extended Duration, x10, +40%; Costs 2 FP, -10%) 25 points Seek Earth (-20%): Detect (Minerals, very common; Costs 2 FP, -10%; Takes Extra Time 1, -10%) 24 points Itch Spell (+150%): Affliction 1 (Malediction 1, +100%; DX-2, +20%; Extended Duration, x10, +40%; Costs 2 FP, -10%) 25 points Oh, and version 2 is up! Go and get it from the geocities site! |
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#312 |
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Join Date: Sep 2005
Location: Canada
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Modeled from Ultra-Tech II:
Hyperdense Skeleton [50]: (Injury Tolerance: No Brain [5]; Injury Tolerance: DR/2 (Only against Cutting and Crushing, -30%) [35]; Injury Tolerance: Unbreakable Bones [10]). Perfect for a bodyguard-sort in a cyberpunk campaign, or for modeling Wolverine. |
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#313 | |
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Join Date: Aug 2004
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Quote:
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#314 |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Mad Scientist's Diabolical Shrinking Ray [49 points]
Affliction 1 (Base 10 points: Link +10%; Permanent/Reversible +150%; Shrinking 6, +300%) [56 points] Innate Attack 5 (Base 25 points: Delay/12 hours +0%; Explosive +50%; Link +10%; Malediction 1 +100%; Only on shrunken targets -10%) [63 points) Perk: Reversal Ray (Base 1 point: Malediction 1 +100%) [2 points] Base Cost: 121 points Gadget Modifiers: Breakable (DR 6): -10% Can be Stolen (ST Contest): -30% Can be Hit (SM -1): -20% Final Cost: 49 points This fiendish device, about the size of a large rifle, is employed by a demented cinematic genius. When trained on a target, it miniaturizes him to the size of a doll (about 6 inches in height). However, the change is unstable, and unless the device is used to enlarge him again within twelve hours, the unfortunate victim will explode (5d burning damage which, when combined with DR-bypassing of Malediction and the reduced hit points of being shrunk, will almost certainly be lethal). The Ray has many uses. Minions can be shurnk for brief missions, targets can be kidnapped or killed at the madman's pleasure. The most dramatic use would be to shrink dozens of rodents, then release them into a target building and wait for them to explode one by one. Last edited by Mysterious Dark Lord v3.2; 05-26-2006 at 02:08 PM. |
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#315 | |
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Join Date: Jan 2006
Location: Washington state.
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Quote:
Affliction 1 (Link +10%; Permanent/Reversible +150%; Shrinking 6, +300%; Gadget, Breakable (DR 6), -10%; Can be Stolen, Contest of ST, -30%; Can be Hit, SM -1, -20%) [50] Burning (?) Attack 5D (Set Delay, 12 hours, +0%; Explosive +50%; Link +10%; Malediction 1 +100%; Only on shrunken targets -10%; Gadget, Breakable (DR 6), -10%; Can be Stolen, Contest of ST, -30%; Can be Hit, SM -1, -20%) [48] Perk: Gun works as a Reversal Ray [1] (Modifiers aren't necessary with Perks) for a total of 99 points. |
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#316 | |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Quote:
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#317 | |
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Join Date: Jan 2006
Location: Washington state.
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Quote:
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#318 | |
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Join Date: Nov 2004
Location: Switzerland
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Quote:
You could also Link them together... but trigger should work too...
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate |
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#319 |
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Join Date: Sep 2005
Location: Canada
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I figured Trigger would allow you to stay within the point target. If you add a +10% Link to both the Extra Attacks and ATR, it increases the point cost by 15, unless you put another -10% limitation on Extra Attacks.
Using Trigger does slightly decrease the utility of ATR (as written, you could use it independently of the Battle Rage), but I think it's closer to what you had in mind. |
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#320 |
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Join Date: Jan 2006
Location: Washington state.
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Okay, I recieved my reply from the good Doctor, and he wrote this:
"On 26 May 2006 at 15:38, Atreyu_Hibiki @ Steve Jackson Games Forum wrote: > In this post, > http://forums.sjgames.com/showpost.p...&postcount=314 , the > reputable Mr. MysteriousDarkLord submitted an amusing ability regarding a shrinking ray. However, he calculated it as if Gadget Modifiers > applied after all else were calculated, and I see nothing in Characters that indicates that it would function differently from normal modifiers. > So the question becomes which, indeed, is the case? In other words, do Gadget modifiers function any differently from normal modifiers? Nope. They're just limitations, and you add them to other modifiers as usual. SP." Thus, the shrink-ray by itself costs 50 points. On the plus side, having it also work as a reversal ray is just a special effect, I'm sure, worth +0%. Last edited by Atreyu_Hibiki; 05-26-2006 at 04:42 PM. |
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| Tags |
| gurpsland, house rules, pdf, powers, sample powers |
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