Re: [Spells] Why is Command a blocking spell, and how does it work?
My two cents: if it's intended as an aural analogue to Fascinate, "kill yourself" is a legitimate command, but should be balanced out by making it a Regular or Blocking spell so that you have to pay extra for high-SZ enemies.
Anyone who can be successfully Commanded to "kill yourself" for N FP could also be Charmed for 3*N FP. That seems balanced, since one round of awkward CC self-damage may or may not even take an enemy out of the fight, whereas Charming them converts them into ally for a minute. (And Loyalty converts them into a slightly less fanatical ally for hours, which may be useful for infiltrations, future fights, etc.)
|