Quote:
Originally Posted by Inky
Which seems to imply that, since with a Slam the attacker's body is counted as the weapon and is usually going to weigh a lot more than twice your Basic Lift, you can't parry a Slam. Unless that's not what it means. Anyone know?
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ST 10 has a Basic Lift of 20 meaning you could use a 1-handed parry to stop a Slam from someone with ST 20, so it's something which probably won't come up unless there's a huge difference in ST.
I think a Pyramid article somewhere suggested a tweak for this but I forget where
Shield Rush is an interesting situation since Basic Set shields were heavier (this was lowered in Low Tech) so a Shield Bash using the shield's weight would weirdly be harder to parry than a Shield Rush which combined both the shield and the user's weight.
I've never liked the hard-capped system on parrying, I'd rather a kind of soft-capped system where you just get progressive penalties, either to the parry roll or maybe in how much damage you can reduce the incoming attack by.
Quote:
Originally Posted by Inky
The context was I was wondering what you'd call this rather silly move from Girl Genius in GURPS terms.
(It's pretty confusingly drawn, but it seems like what's meant to be happening in the pictures is that Vole (the blue guy) hurls himself through the air and Gil grabs him in mid-air and whams him against a table).
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Just looks like a tall guy trying to set up a grapple to me.