[Apologies to all for the thread necros, but I'm digging through archives because they're interesting and sometimes I have something to say which wasn't addressed in the thread posts yet. -Max]
Quote:
Originally Posted by evileeyore
I think the complaint here is that Barbarians, Knights, and Scouts all have abilities that can go higher than normal maximums that fit directly into their 'main line purpose". Barbarians especially.
Bards, Clerics, Druids*, Holy Warriors*, Martial Artists, Swashbucklers, and Wizards do not.
...
Funny that Wizard does not go to 25 in IQ and Thief in DX, that is how it runs in DF.
|
Nitpick: the wizard actually does go to IQ 25, per Exploits page 93.
Wizards: Up to IQ 25 and Energy Reserve 20 (Magical); any amount of Improved Magic Resistance and Wild Magic; and more wizardly spells.