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Originally Posted by sjmdw45
Any delver who can use the starting 250 point template to get Create Animal-20 (free SM 0 animals essentially all the time...
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All the time that they are in
wilderness. Remember, towns and dungeons (90% of the PC inhabited space) are -1 to -3 Nature's Strength, which impacts casting and maintenance costs.
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... and free SM +1 animals like karkadanns and grizzlies and tigers whenever you're in nature, after you track down suitable animals with the appropriate spells) cannot possibly be the weakest archetype.
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With skill level 25 and as long as they park their butt in that Primeval
pristine never before touched by civilized people wilderness. And then don't leave it. Have fun finding a "dungeon" there... and once your buddies are done setting up camp and chopping down trees for campfires...
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I wasn't impressed with Druids until I took a close look at their spell list, then wow. They are definitely a force multiplier.
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They can be a good "minion master" or utility/support caster when they're in their own element, which will not be very often unless the game is a wilderness hex crawl. If the campaign is wilderness hex crawl they can come into their own, but even then, I'd rather roll Cleric with an agricultural/animal "house-ruled"* lens, just for the healing.
* Imported from
Dungeon Fantasy 7 Clerics.