Quote:
Originally Posted by Yapadekoi
Hello, I came here seeking the expert's wisdom in balance of advantage/disadvantage...
I'm the GM for a group with a cleric, a druid and a wizard.
The druid feel he lack some punch... The fact the campaign is starting by a long chapter in a city is not helping either... (hello -3 to spell casting).
Well he is not complainign, but rather stoically trying to help the group and failing msot of the time.... It start to become sad...
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I recommend checking out the Animal college. Druids can conjure up impressive amounts of HP and damage in the form of swarms and SM 0 to +1 animals, as well as seeking and/or possessing giant and dire animals that they come across.
In a city and on a low point budgets there's a limit to how often he'll be able to conjure up black bears and whatnot, but adding two or three animals to any combat he sees coming is a worthy contribution (three wolves, black bears, or rat swarms = 6 FP, 3 FP per minute to maintain). Remember that your animals can All Out Attack (Double), can Move and Attack with slam attacks, etc. They are expendable and artificial creations which serve to keep the heat off you and the other delvers!
Quote:
Originally Posted by restlessgriffin
A 125 point build is considerably weaker than a standard Dungeon Fantasy starting character. At 125 points you've got a low level professional adventurer. Unfortunately, Druids are one of (if not THE) weakest character profession archetypes.
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Any delver who can use the starting 250 point template to get Create Animal-20 (free SM 0 animals essentially all the time, and free SM +1 animals like karkadanns and grizzlies and tigers whenever you're in nature, after you track down suitable animals with the appropriate spells) cannot possibly be the weakest archetype. That's on top of other neat abilities of course, like Wind Storm, Mystic Mist, Earth Vision, Resist Lightning, Swim, Fog, and of course skills like Poisoning, Camouflage, and Net.
I wasn't impressed with Druids until I took a close look at their spell list, then wow. They are definitely a force multiplier.