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Join Date: Aug 2004
Location: In the UFO
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As Phil Reed's notice says, The T'reo School sourcebook is part of the Hexagram #10 kickstarter.
T'reo is a magic school source book that details the wizard's school originally featured in the introduction to the WIZARD micro game (including backstory on the characters Arronnen and his student Yzor). The school - known as the T'reo School of Martial Magic - is infamous for its culture of magical duels and rivalry between wizards and students, making it a dangerous place to visit. The school itself - whose history dates back to the end of the Mnoren Empire - is fully mapped out and the setting book is designed to be used both for wizard-school adventures and as a super-dungeon that can be raided by non-wizard characters: it contains monsters, ghosts, magical labs, a big treasury, and a huge library of occult lore, and even a dungeon level. There's also plenty of material on how the school works including clubs, secret societies, and the dueling, along with guidelines on getting jobs at the school so you can play faculty or graduate researchers as well as undergraduate students, or have existing wizards retire to teach. There's also some more information on how spell research and magical training can work in TFT. There's also dozens of detailed NPC wizards, both students and masters, all engaged in a web of relationships, plots and rivalries, so that a GM can drop them into the school and run a wizard's academy setting with very little prep needed. (We also have some further T'reo support material in the works.) If anyone has any questions about the setting, I'll be happy to answer them!
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