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Old 08-27-2022, 12:57 AM   #4
kirbwarrior
 
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Join Date: Jun 2010
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Default Re: Affliction, Explosive, and Heart Attack

Quote:
Originally Posted by johndallman View Post
Looks like it. As GM. I'd require a really good rationale for that affliction, and might well be cruel with critical failures.
I totally get that. Whether or not you CAN is different than SHOULD ;)

Quote:
Originally Posted by Christopher R. Rice View Post
Yes, you can do that. Bit cheaper than add Enhanced Unnatural (+100%) too, but could be dangerous if they are close and/or don't want to cause collateral. It also only works on subjects without Homogenous, Diffuse, or No Vitals. So that's probably balanced.

If the purpose is to explode your subjects Burning Attack + Symptom or Side Effect is better as it works on anything.
I could enhance it further so that it can affect anything (of small enough size as per Powers). But yeah, it is pretty hard to not get hit yourself without some good range on it.

I was thinking Burning attack with those or Link to an affliction, but they all still require extra rolls to go right (namely, at some point to roll a critical failure). Tying it to the affliction roll itself seemed like the best route because I can then put a limitation where if the subject doesn't fail by 3 then the affliction doesn't stick around.

This initially came about because a player wanted the ability to explode inanimate objects. My first thought was afflicting an Innate Attack that had Backlash: Dies on it (as per PK) and adding +300% so as to make sure it wasn't cheaper than Heart Attack, but that doesn't scale with size (making it so a pebble and a car make the same explosion). Of course, only with that build can you make sure you aren't hit by the explosion (by using the right modifier on IA).
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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