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#11 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#12 |
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Join Date: Dec 2009
Location: Saint Paul, MN
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Exactly. I still recall a DM (long, long ago) who assiduously graphed all of our alignments on ye olde AD&D alignment chart, though his sense of alignment did not align with any of his players. That made for a divisive table!
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#13 |
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Join Date: Aug 2004
Location: Helsinki, Finland
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If a cleric in my campaign were to turn to the dark side, they'd lose access to their clericy abilities, probably in an appropriately epic moment, where their magic is needed, but it doesn't flow.
Then I would have a discussion with the player whether they want the cleric to have an atonement and regain their abilities, or fully commit to the dark side and replace their current nonworking abilities over some sessions with the Powers of the Dark Side. This is of course a great roleplaying opportunity, and I would probably give them a few extra character points over the sessions for this, if roleplayed well.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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#14 |
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Join Date: May 2010
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Note that it seems pretty clear a cleric needn't go full-evil to lose holy abilities. Consider, for example, a cleric who chose Honesty as their mandated disadvantage and is in fact the only PC in the party with Honesty. It could very easily become difficult to stay capital-H Honest in that situation. The question is whether such moral "slipping" would threaten spells/Power Investiture, or just holy abilities.
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#15 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I think that wise thieves don't threaten their divine support, but besides that this kind of intraparty conflict rarely makes good games.
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#16 | |
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Join Date: May 2005
Location: Oz
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4. The GM wants a redemption arc and assumes that it is their prerogative as Master to decide unilaterally on one.Also a failure of communication and not fun.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#17 |
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Join Date: May 2010
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Note: I didn't post this because I'm trying to trouble-shoot a specific at-table issue, I just was reading the rules and thought "hey, that's odd". I find the answer "it shouldn't matter if you're a good GM" unsatisfying, since the rules are perfectly clear on how required disadvantages and holy abilities interact.
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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