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#1 | |
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Join Date: Sep 2011
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In the real world, back when anatomy books were based on the anatomy of monkeys because human dissection was forbidden, people died because organs and other body parts weren't where the diagrams said they should be. Likewise, diseases, even ones than can jump species behave differently in those species. AIDS/HIV was a virtual death sentence at first, but the original SIV was relatively harmless to African green monkeys. An argument could be made that Xenohealing represents knowledge of the anatomical differences and pathogenic differences between species. In my opinion, Healing already gives a pretty big sop to players by not requiring Xenohealing for anyone outside their own species, e.g., dwarfs, elves, orcs, halfings, etc. for humans. |
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#2 |
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Join Date: Apr 2005
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The greater point cost for Xenohealing might have been intended to limit PCs' ability to heal magical constructs or repair equipment.
A potential enhancement for Healing that addresses your complaint might be: Limited Xenohealing (+10% per level): You can theoretically heal anything, but you suffer a penalty to IQ based on the degree of difference from your own species. Use the categories for standard xenohealing to assess penalties: -2 for mammals, -4 for any earthly life, -6 for carbon-based life, -8 for anything alive, or -10 for any object. Each level of this enhancement beyond the first reduces penalties by 2, to a maximum of +50%, which just gives you a -2 penalty to heal unliving objects and no penalty to heal living beings. This works out to 50% of the cost of regular Xenohealing at the same level, but has the drawback of a penalty to skill rolls. |
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#3 | ||
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Join Date: Jul 2020
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Another way of conveying the same idea would be to make a special "Based On Skill Roll" modifier, that requires you to have the "Relevant Skill" First Aid for HP, Esoteric Medicine, Physician, or Pharmacy (As applicable) for Disease, Surgery for reattaching/growing limbs, Veterinary for Animals, Botany for Plants, ect. To mitigate the price of Xenohealing, but I have no idea how to price that. Last edited by Pbuckley; 08-23-2022 at 02:46 PM. |
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| Tags |
| gurps, healing, theorycraft, xenohealing |
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