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Old 08-09-2022, 02:05 PM   #28
KarlKost
 
Join Date: Mar 2017
Location: Brazil
Default Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)

Quote:
Originally Posted by Varyon View Post
While the DF Ninja is a type of assassin, the DF Assassin is a completely different template. The Ninja is all about various esoteric abilities - they've got a fairly wide Weapon Master alongside Killing Strike (which boosts ST for one attack per weapon per encounter) to encourage using a variety of weapons (while an Assassin could easily favor a single make of weapon), Ninja Tools (a modified variant of Gizmo, without the cap of 3 instances) to encourage using various specialty items like climbing claws, grapnels, snorkels, etc, and access to (and required investment in) various esoteric skills, not to mention their ability to purchase things like One With Shadows (a Limited version of Obscure) or Shadow Walker (basically just Shadow Form).

Now, personally, I'm not a huge fan of some of the idiosyncrasies of the DF Ninja - in no small part because I'm not a fan of the esoteric skills (they just seem... off), although I also dislike the silliness of "Fast-Draw ninja-to, strike, drop it; Fast-Draw nunchaku, strike, drop it; Fast-Draw jutte, strike, drop it; etc." My own inclination would be to allow Weapon Master to be narrowed down even to a single weapon (while most ninja are trained with all manner of ninja weapons, having one who favors a particular type - like the Oniwabanshu from Rurouni Kenshin, each of whom often had a favored weapon (Aoshi's kodachi, Misao's kunai, Okina's tonfa, etc) - shouldn't be uncommon, with such characters likely having skill (and familiarity) with the other weapons, but on Weapon Master for their favorite, probably modify Killing Strike to simply be a once-per-encounter ability (representing a strike meant to be used for an assassination, without the "But I can just swap weapons!" workaround), and make the esoteric skills optional (and/or replace then with Advantages that do the same thing). But that's my own idea of what a Ninja template should look like; the DF authors had their own idea and went with it.
Those advantages are cinematographic; in a realistic game, no ninja would have those; in a cinematographic one, assassins could use them too.

Likewise the same applies to any other kind of exotic or supernatural traits. Unless the setting is such that Japan is a magic land, if those are learned traits, any assassin from Jamaica or Finland or Botswana could learn those. Sure, there may be differences from place to place, but those arent traits intrinsic to a very specific kind of assassins from Japan.

In fact, the entire mystic about ninjas and samurais is a lot more legend than truth. In fact, medieval european warriors were probably far superior in almost all aspects.

I particularly see no reason why not allowing an european, or african or middle eastern, "ninja-like" assassin kind of the one from Assassins' Creed game for example. In my opnion, an ottoman Janissary or euroepean Templar would be just as effective, if not more.
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