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Old 08-09-2022, 12:40 AM   #21
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Hex(agon)ed

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Originally Posted by FeiLin View Post
I have played quite a few games with hexagonal grids of movement, but the more I use it with GURPS, the more constraining it feels compared to the wonderful freedom GURPS otherwise offers.

My primary concerns are that a) most room walls line up in varying degrees of ugliness regardless of grid rotation and related issues, b) movement/facing restricted except in six directions, and c) figure shapes wider than one tend to be unpractical and/or plain weird.

For the life of me I cannot figure out how to handle a shape that’s only slightly bigger than one hex? A shape that’s ”3x2” hexes, how does that look???
A (combat) hex is 1 yr across side to side so the easiest way to deal with ”3x2” hexes is have it 3x2 yds and put a hex grid over it. It's quick, fast, and easy.
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